Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3.
Popular highlights include:
- ZBrush Sculpting Workflow
- Maya and ZBrush Pipeline Overview
- Form Development in Maya
- Maintaining Mesh Integrity
- Sculpting Across Multiple Levels
- Incorporating 3D Layers for Variation
- Working with Subtools
- Extracting Geometry
- Low Poly Modeling in Maya
- Creating Clean Topology
- Geometry Preparation for ZBrush
- Importing Geometry into ZBrush
- Using Alphas and Strokes
- Using Custom Alphas
- Creating Displacement Maps in ZBrush
- Applying Displacement Maps in Maya
- Setting up Render-time Subdivisions
- Adjusting Displacement Settings
- Using Projection Master
- Using Lazy Mouse for Hair Detail
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