| 1. |
Connecting lightmap nodes into SSS shaders |
9:09 |
| 2. |
Exploring SSS diffuse lighting attributes |
3:17 |
| 3. |
Understanding properties of forward light scattering |
10:46 |
| 4. |
Using back light scattering and proper light placement |
11:04 |
| 5. |
Fine-tuning front scatter, back scatter and diffuse shading results |
9:58 |
| 6. |
Adjusting SSS algorithm control |
6:45 |
| 7. |
Modifying Diffuse Gamma Curve and Scatter Bias |
5:45 |
| 8. |
Connecting bump maps to various SSS shaders |
4:51 |
| 9. |
Setting up lights and shaders for glacier lighting scenario |
12:28 |
| 10. |
Making initial adjustments to glacier SSS shader |
5:57 |
| 11. |
Using textures to control scatter weight |
5:35 |
| 12. |
Using normal maps together with SSS shaders |
9:30 |
| 13. |
Using the fast skin shader to mimic realistic skin |
9:58 |
| 14. |
Utilizing textures to add greater realism to the skin shader |
9:25 |
| 15. |
Using components of different SSS shaders together |
7:13 |
| 16. |
Tuning back scatter, forward scatter and diffuse attributes |
7:42 |
| 17. |
Adding soft reflectivity to SSS shaders |
3:19 |
| 18. |
Adding final gather and refining render quality |
7:25 |
| 19. |
Unique characteristics of the Physical SSS shader |
8:20 |
| 20. |
Controlling photon interactions with Physical SSS shader |
7:41 |
| 21. |
Achieving accurate scattering results with Physical SSS |
6:45 |
| 22. |
Adding final adjustments to Physical SSS shader |
6:47 |
| 23. |
Bonus lesson: Fixing SSS bump glitch in Maya 2008 |
7:10 |
| 24. |
Bonus lesson: Repairing fast skin shader glitch in Maya 2008 |
6:47 |
| |
Total Run Time:
|
3:10:27 |