Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
Popular highlights include:
- Understanding ZBrush's material attributes
- Using Doublecolor Shaders
- Using Tricolor Shaders
- Using Quadcolor Shaders
- Shading Effects
- Utilizing Shader Channels
- Using Matcap Materials
- Building Custom Matcap Shaders
- ZBrush Light Types
- Controlling and Adjusting Shadows
- Utilizing Fog for Appeal
- Depth Cue for Distance-based Blur
- Anti-Aliasing Settings for Render Quality
- Saving Rendered Images From ZBrush
- Post-render Adjustments for Appeal in ZBrush
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