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  Digital Tutors - Materials and Rendering in ZBrush 3.1

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Digital Tutors - Materials and Rendering in ZBrush 3.1

قيمت: 10,000 ریال

مقدار

ابتدا وارد شوید     
 

Software: ZBrush 3.1 and up
Run Time: 3 hrs. 38 min., 1 disc

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Popular highlights include:

Sample Lesson
  • Understanding ZBrush's material attributes
  • Using Doublecolor Shaders
  • Using Tricolor Shaders
  • Using Quadcolor Shaders
  • Shading Effects
  • Utilizing Shader Channels
  • Using Matcap Materials
  • Building Custom Matcap Shaders
  • ZBrush Light Types
  • Controlling and Adjusting Shadows
  • Utilizing Fog for Appeal
  • Depth Cue for Distance-based Blur
  • Anti-Aliasing Settings for Render Quality
  • Saving Rendered Images From ZBrush
  • Post-render Adjustments for Appeal in ZBrush
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