Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
Popular highlights include:
- Character Refinement
- Adding Appeal for Enhancement
- Additive Sculpting Techniques
- Subtractive Sculpting Techniques
- UV Tools and Techniques
- Creating Usable UV Layouts
- Strategically Combining UV Shells
- Preparing Geometry for Sculpting
- Exporting Geometry from Maya
- Importing Geometry to ZBrush
- Appending Subtools
- Morph Targets
- Subdividing Geometry
- Sculpting Organic Shapes
- Masks and Deformation
for Detail
- Adding Flexibility
with 3D layers
- Stencils to Add
Details
- Creating Custom Alphas
- Hard Surface Detailing
- Integrating Geometry with Detail
- Combining Brushes and Strokes
- Adding Texture with Alphas
- Exporting Normal Maps
- Using ZMapper to Create Normal Maps
- Applying Normal Maps in Maya
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